Led the development of Itequia’s first SaaS product suite within a team of four engineers, owning both frontend and backend architecture.
Tech: React, TypeScript, TanStack Query, Zustand, Tailwind CSS, .NET, REST APIs, Microservices
Led migration to modern Angular architecture
Tech: Angular, TypeScript, .NET, REST APIs
During my university studies, I specialised in web technologies, real-time systems, and 3D graphics, with a strong focus on virtual reality and interactive applications. Below are selected academic projects showcasing my work in Unity development, VR tracking, and browser-based multiplayer experiences.
OpenVR Unity Tracking — Bachelor’s thesis project. Developed a Unity plugin for real-time 3D player tracking using HTC Vive base stations and trackers without requiring a head-mounted display. Focused on spatial calibration, low-latency tracking, and VR interaction systems.
Metal Birlant — Narrative-driven game built with Unity, exploring interactive storytelling, game mechanics design, and player-driven progression within a 3D environment.
3D Chat — A browser-based VR chat prototype featuring proximity voice chat and room management. Implemented real-time multiplayer interaction and spatial communication directly in the web environment.
web Frontend
database Backend