Frontend Engineer Building fast, scalable web experiences. React · TypeScript · Astro · .NET Leading frontend development at Itequia.
Carles Gallardo Ramirez
work Experience & Education
Software Developer pin_drop Itequia calendar_month 2023 - Present

Lead Developer — SaaS Product Suite (React + .NET Microservices)

Led the development of Itequia’s first SaaS product suite within a team of four engineers, owning both frontend and backend architecture.

  • Designed and implemented the frontend architecture using React, TypeScript, and TanStack Query
  • Built reusable component libraries with Tailwind CSS to improve consistency and development speed
  • Developed backend services using .NET following a microservices architecture
  • Designed REST APIs and data models (PostgreSQL) to support scalable product features
  • Led technical decisions, code reviews, and architectural standards across the team
  • Collaborated closely with product stakeholders and designers to deliver production-ready features

Tech: React, TypeScript, TanStack Query, Zustand, Tailwind CSS, .NET, REST APIs, Microservices

TeamInsights (Angular)

Led migration to modern Angular architecture

  • Improved website performance and load times
  • Built reusable UI components to improve development speed
  • Focused on clean architecture and maintainable code

Tech: Angular, TypeScript, .NET, REST APIs

Bachelor's degree in Computer Engineering pin_drop Universitat Pompeu Fabra calendar_month 2018 - 2023

During my university studies, I specialised in web technologies, real-time systems, and 3D graphics, with a strong focus on virtual reality and interactive applications. Below are selected academic projects showcasing my work in Unity development, VR tracking, and browser-based multiplayer experiences.

OpenVR Unity Tracking — Bachelor’s thesis project. Developed a Unity plugin for real-time 3D player tracking using HTC Vive base stations and trackers without requiring a head-mounted display. Focused on spatial calibration, low-latency tracking, and VR interaction systems.

Metal Birlant — Narrative-driven game built with Unity, exploring interactive storytelling, game mechanics design, and player-driven progression within a 3D environment.

3D Chat — A browser-based VR chat prototype featuring proximity voice chat and room management. Implemented real-time multiplayer interaction and spatial communication directly in the web environment.

stacks Tech stack

web Frontend

React
Astro
Angular
Typescript
Javascript
Tailwind
Css
Vite
React Router
TanStack

database Backend

Node
Express
Dotnet
SQL
PostgreSQL
MongoDB
Kubernetes
Drizzle
Better Auth
Azure